But that’s actually just about all there is to fighting. You have to stand still and tap a button to cycle between said weapons, which gets awkward during heated combat. Switching weapons can be a tad clunky, though. There are also long-range weapons, such as the bow and musket, which lock onto most enemies. You can block attacks from any angle, even from behind. Each is capable of unleashing an elemental attack consisting of lightning, fire, and wind respectively. There is only one button press to attack, while you hold another button to focus on enemies and use directions to sidestep, thrust your weapon, or kick.ĭuring the game, Samanosuke gets his hands on three weapons: a katana, a broadsword, and a double-bladed weapon. This is good, because the game wastes little time on tutorials, opting to throw your ass into the fire from the word go. We can take some comfort, at least, in the fact that despite the lingering movement problems, Onimusha is still an excellent action game. It can get annoying to constantly stop and start your movement just to ward off confusion, but it’s a necessary evil. However, releasing the analog stick resets the direction back to the proper axes. When the wrong move could mean the difference between launching an attack or eating a katana for breakfast, the controls can be aggravating. However, it’s not so simple here, and the wrong adjustment could send you swinging at shadows. In games designed with analog controls in mind, readjusting your ingress is a simple matter. For example, imagine you’re holding the analog stick to the left to move “forward” and the camera snaps behind you to show the enemies in your path to the right. But run into a pack of demons that desperately need a good slaughtering, and the controls become a bit of a handicap. This isn’t a major issue during exploration, as you can recover and quickly move along. Your brain works against you, as muscle memory tries to position Samanosuke toward the intended destination or target, only for you to realize that you and the game have differing opinions on which direction “forward” is. But the moment your exploring stops at a demon fight or sharp corner, that confidence drains away. It sounds like it should be easy to learn after some initial wavering. Holding a direction will continue to move Samonosuke straight and true, even as the camera dances along at differing angles. Instead, the game applies the rules governing the directional pad onto the analog stick. These controls and corners don’t mix well.
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Rewriting the code would have been nigh impossible, and far too much effort for such a cut-and-dry remaster. But throwing analog controls into the mix gums up the process. It feels natural, and it should it’s how the game was designed. Using the directional pad, holding forward sends our protagonist Samanosuke straight ahead, no matter how many fancy angles the camera wants to take. However, while the analog control works rather well when moving around a small room, traversing to a new area is when things get hectic. Yes, the game allows you to use the left analog stick of a controller to move, as opposed to only the directional pad in the original 2001 release. Instead, it’s more of an issue of retraining your brain to use a control scheme that historically never fails, but does so here. To clarify, the controls are not the allegorical Achilles’ Heel for Onimusha Remastered. While Onimusha: Warlords Remastered still remains an enjoyable demon-slaying romp, improving the archaic and notorious “tank controls” was the hurdle on which the minds of Capcom stumbled. So, of course, the controls must be better than ever. What about performance? The game runs firmly set at a solid 60 frames per second, making it the smoothest Onimusha to date. Better graphics? Naturally, with high-resolution textures and wide-screen support - even the CGI cutscenes saw some love. The developer went down a laundry list of typical remastering goals and happily checked off each box. Capcom didn’t set forth to reinvent the remastering wheel when it came to Onimusha: Warlords, one of the more beloved (but peculiarly, not often discussed) PlayStation 2 classics. No doubt, the graphical enhancements are the most predictable, and we often see updates to control schemes and the like. There are generally few surprises when it comes to remastered games.